Dwarf vs Old Lady... who am I supposed to be rooting for here? Either one makes an effectively surprising Golden Age hero or villain...
11.1.11
The Thirty-Third-Greatest Panel in the History of Comics!
Dwarf vs Old Lady... who am I supposed to be rooting for here? Either one makes an effectively surprising Golden Age hero or villain...
10.1.11
Tales From the Darkside 111: All a Clone by the Telephone
9.1.11
Saturday Night Live RapeWatch: Jim Carrey Edition!
8.1.11
Can we talk about Christ?
How can I be so certain that Jason wrote all this himself? Well, first off, the fact that low-budget horror filmmaker Jason Christ wrote and directed a movie about 'Tyge Murdock, a successful director of low-budget horror films' suggests a certain level of narcissism that would easily lead one to fill out their own imdb page while hiding behind anonymity. Not that I feel comfortable diagnosing someone's mental problems based on a single webpage (despite all appearances to the contrary).

7.1.11
Criminal Minds 405: Catching Out


6.1.11
Jeopardy is Suprisingly Fair! Or Badly-Designed!
The first one I noticed was under the category 'change one letter', where the contestant is asked to come up with two words that are one letter apart and conform to the dictates of the 'answer'. This 'answer' was "Elmer's and Morose". I immediately hit the imaginary buzzer and exclaimed 'Glue and Blue!' I was already halfway through the self-congratulatory high-five when I realized that the correctly-answering contestant had given a different 'question': 'Glue and Glum'.
Chided, I wondered whether I would have been given the cash anyways, had I been on the show that day. I'm fairly certain that another episode, some weeks later, provided an affirmative answer to the problem.
The category: "Starts with A". The Answer: ~"5 Letters - a commonly-held wise saying". Again I jumped, this time with 'Axiom' - and I was proven right, but not before a contestant was told that their guess 'Adage' was incorrect. A post-commercial ruling by the judges overturned Trebek, which was all well and good, but this is the kind of sloppiness you don't expect to see from the good people at Jeopardy.
Which raises the question - are these imprecise 'answers' the result of a culture of inattention fostered by the dumbing-down of the show's questions? This is my suspicion, but unless I'm somehow contacted by a Whistleblower inside the Jeopardy organization, I fear I'll never learn the truth.
Still, there's always that genius robot to look forwards to, right?
(If this seems like a more digressive post than usual from me - and I'm aware that's saying something - it's because I've decided to attempt the One a Day Project, and as I sat down to write something about something, I found myself totally and utterly blocked - which is exact opposite of the point of this thing. So hopefully it looks up from here.)
4.1.11
Unsurprisingly, Mark Millar's Nemesis doesn't hold up well in the final analysis.
28.12.10
The Thirty-Second-Greatest Panel in the History of Comics!
24.12.10
Criminal Minds 404: Paradise

17.12.10
Criminal Minds 403: Minimal Loss
A few points here: 1 - I liked the way they got a character to say this week's opening quote within the reality of the show. That's a nice touch. Unless there's another quote after the opening credits, in which case this was just an attempt to make the guy sound as little like an actual reporter covering a siege as possible.
2 - Don't often see loop lines that obvious, huh?
3 - Man, that's one calm and collected cameraman, isn't it? Giant explosion goes off just a few hundred yards away and he doesn't even flinch before zooming in. And such a precise zoom, too...
The show then jumps back three days to let us know that we're covering the Waco story - Reid and Emily are headed in undercover after an anonymous tip let the county know that a crazed religious leader has been molesting the girls at his evil compound. Social workers are supposed to interview the children to investigate the allegations, and for some reason they've called in the FBI to help out. And they're going to need all the help they can get - it turns out the cult leader is Luke Perry!


Then, in a move that's so stupid that the woman doing it can't be described as deserving to live any longer, the actual social worker that was covering for Emily and Reid runs up to try and get the cops to stop shooting. By yelling at them. From a room they're currently firing at, and being fired at from. So yeah, she immediately gets hit by a cop's bullet and is killed instantly. Luke gets his men to stop firing so that the police can retreat, proving that he's not all bad, at least.
14.12.10
The Thirty-First-Greatest Panel in the History of Comics!
13.12.10
After.Life wasn't well thought out beyond the halfway mark.
10.12.10
Criminal Minds 402: The Angel Maker


3.12.10
Criminal Minds 401: Mayhem

2.12.10
I Hate Indiana Jones: Day 62
Building on the previous article, let's accept, for the sake of argument, that the door used to be open, and then some kind of security system closed it only after the skull was stolen – how did the conquistadores get down to the treasure room in the first place? The only way to open the temple is to let out a huge amount of sand through holes in a rock, which causes a central pillar to descend, which acts as a counterweight moving some outer pillars, which work the mechanism that opens the floor, revealing a staircase that juts out from the wall - for just fifteen seconds. Then the stairs begin sliding back into the wall, but the hole in the roof of the temple doesn’t close again.
So, after the Conquistadores opened the temple with this mechanism, and presumably used some kind of a grappling hook system to get back up again after the stairs had retracted, why did the natives reset it? What possible motivation could the natives have had for doing this? To keep invaders from stealing any further skulls? How could a theoretical invader possibly do that without them already having a skull to open the door? It can’t be to keep outlanders from grabbing all of the antiquities held in the cockpit’s antechamber, because, as isolated kung-fu-monkey-ninjas, they would have no conception of those items’ value.
This rather gaping plot hole grows out of the fact that the audience is never privy to anything approaching a motivation for the natives of the lost valley. Do they want the skull back? If so, why didn’t they grab it? Do they not want it back? If not, why did they docilely let a group of guys carrying the skull climb their pyramid? You can’t tell me their religion didn’t allow them to touch the skull, because they didn’t seem to have a problem burying along with the Conquistadores.
Traps and doors that needed to be reset were commonplace in the other Indiana Jones films, but at least there some sense of purpose could be ascribed to the people who maintained them. The thuggee wanted to ensure that the secret passageway into their underground lair was well-guarded, so they made a crush room. Obviously they’d want to use that passage themselves at some point, so there was also a simple reversing lever. Likewise the Hovitos’ traps would only be effective at keeping people away from their idol – a clear motive – if they were hidden in the walls, so it makes sense that they would sneak in and reset them every time someone wound up stabbed by some light-triggered skewers.
As for the zombie kung-fu monkeymen, because it’s never clear what they want, their actions can never make sense. The fact that those actions are internally inconsistent is just awful icing on a shoddy cake.

