Showing posts with label 2000AD. Show all posts
Showing posts with label 2000AD. Show all posts

25.7.19

Programme 53 (25-Feb-78)

Cover:

Another story cover, this one picking up the whole ‘clone impersonates Dan’ storyline. Personally, I’m still hoping that it’s going to take a Phillip K. Dick kinda twist and it’ll turn out that we’ve been watching the clone, who genuinely thinks he’s Dan. Will this prove to be the case? Find out as the review continues! Although, based on the plot as we see it on this page, with Dan making a sudden course change, there’s no way that’s the real guy.

(also, is that closeup based on a real-life model? It seems weirdly detailed and unlike Dave Gibbons’ normal style.)

17.7.19

Programme 50 (4-February-78)

Cover:

So the cliffhanger was resolved on the cover on the next issue. Daring stratagem, Dan Dare. What is this ‘Space Cruiser’ of which they speak? I’ve never heard of such a film!

10.5.19

Programme 49 (28-January-78)

Cover:
This whole ‘cover story’ thing isn’t going to continue after Dan Dare’s storyline wraps up, is it? Because it would kind of suck if it didn’t.

25.4.19

Flesh... The Game!

As promised, here's a PDF featuring the full-resolution images of the Flesh Game, along with the rules!

Simply print out the images, sized so they'll fit on a standard playing card (or cut bristol board). Paste the images to the cards on top of the faces so that you'll be unable to identify which card is which when placed face-down.

Then you're ready to play a game of Flesh!

9.3.19

Programme 46 (7-Jan-78)

Cover:

Well, that’s a horse of a different colour. It seems 32 pages wasn’t enough this time around, and they had to expand the first story to the cover. It’s pretty common to keep things going right to the back cover, but this is just strange.

I’m not an enemy of strangeness, though, and the space-crucifixions are just a striking image. Also, I like the weird alien face on that rightmost corpse.

And hey, look, there’s going to be another game!

Programme 45 (31-December-77)

Cover:

Well, I’m guessing that’s officially it for Supercovers. Sad, isn’t it? I know Supercovers had their highs and lows, but it was an extra story every single week for six months, and they were certainly fun while they lasted.

But yeah, largely they weren’t great.

12.1.19

Programme 42 (10-December-77)

Cover:

Alien zoo? Alien casino? Shrunken-down people? Who can say?

Programme 41 (3-December-77)

Cover:

Ah, monsters who enjoy humans as food. Does a more solid sci-fi premise exist anywhere?

Programme 40 (26-November-77)

Cover:I know what the secret of the Microverse is. It’s that it was drawn by Kevin O’Neill. And then ripped off by Marvel.

9.1.19

Programme 39 (19-November-77)

Cover:
Is it just me, or are the SuperCovers quickly becoming the best part of this comic? Not their stories of course, which invariably disappoint, but the covers themselves are just wonderful.

Although I’ve got to ask – just what is that Alien looking at?

Programme 38 (12-November-77)

Programme 38 (12-Nov-77)

Cover:

It’s a rock that’s also a dragon. In space. If you don’t understand why that’s great, then what the hell are you doing here? There aren’t any words you could have mistyped that would have brought you to ‘Vardulon.com’.

9.3.17

2000AD Annual 1978 (?-?-78)

Cover:

So that’s not a great cover, is it? I’m not sure exactly where I’m supposed to put this review – it’s the ‘1978 Annual’, but the publication date is in 1977. In addition to this a glance at the table of contents reveals that it contains a ‘Harlem Heroes’ story, as opposed to an ‘Inferno’ one. Still, I’m going to slot it here, at the beginning of 1978, and hope that next time we hit a ‘special’ or ‘annual’ there’s a more acurate date somewhere on the thing.

19.1.17

Programme 47 (14-January-78)

Cover:
Look, it’s another story page put on the cover? You know, this kind of defeats the purpose of having a cover to draw people’s attention. “Look!” It screams, “You have no idea what’s going on here!” It’s nice that they try to explain what’s going on and get people up to speed, but it almost seems like it would have been a better move to just come up with a visually dynamic cover, and eat the missing page.
Especially since nothing of note happens here.
Thrill 1 – Dan Dare (Finley-Day/Gibbons)
The Dark Lord’s plan to space-crucify Dan’s crew is thrown for a loop by Dan’s clever ‘dress up like a Starslayer and hope no one notices’ plan. Dan fiddles with the airlock in the execution room, so that all the guards are killed by sudden decompression, while the crew is safe because they’ve got helmets on. Part of the space crucifixion, it seems, is to allow the victims to slowly suffocate while hanging on a metal cross in orbit of the planet StarSlay.
The Dark Lord doesn’t keep close contact with his execution squads, it seems, because minutes after Dan has freed most of his crew the DL is touring the captured space fortress. This provides Dan with a chance to do some capturing of his own, after gunning down the DL’s guards! Then, with the Dark Lord under his power, Dan is able to quickly retake the ship and turn its cannons on the StarSlayer pursuit craft.
Things are looking good for Dan, almost suspiciously good… which means it’s time for the twist, which, according to a thought bubble in the final panel, will involve a backup plan the Dark Lord is working on!
Thrill 2 – The Visible Man (Mills/Trigo/Potter)
What is a ‘visible man’, you ask? We’ll find out in four short pages, after seeing the setup involving Frank Hart, an ex-soldier involved in a high-speed chase with the police. Oddly, he doesn’t seem to be a criminal of any kind, just one of those guys who cranks his car up to a hundred and thirty miles an hour for the hell of it on Sunday afternoons. Sadly, on this particular Sunday someone else is out on the road:
Frank is carted away from the accident site by radioactive containment technicians, who lock him up in the power plant’s medical wing, while being suspiciously coy about why he can’t leave, and is being kept in a completely dark room.
So coy, in fact, that you’d almost think that they didn’t realize that the readers already knew that the strip shared a title with a perennially popular model kit-
So it’s not exactly a shocker when, on the last page of the story, they flip the lights on in Frank’s room, and-
Click to bigify. If you enjoy disgust.
So that’s it for the first installment of the visible man. Which is kind of a disappointment, I mean – doesn’t it seem like they could have gotten this reveal out of the way on page two, and get started on the plot right away? Because the promise of action next week just isn’t the same.
Thrill 3 – Future Shock
This week’s future shock starts off on an oddly ill-informed note. Check this out:
So I’ll give them ‘Whitehall’ – 10 Downing Street isn’t actually on Whitehall, hence the name, but it’s a popular term to use for the seat of British government. Likewise the Kremlin is perfectly accurate. I’m not sure where someone would get the idea that the President’s Oval Office is in the Pentagon, though, so it’s weird how that managed to get through writing, editing, and lettering without anyone noticing. Sure, it’s being written by British people, but haven’t they heard of the White House?
Anyhow, the plot of the story is that the UK government has caught a spy in the ‘Secret Sector’, but before he can be questioned his handler (a mysterious alien) presses a button which causes him to melt! The government dismisses this as one of those one-time flukes. You know, how people just melt sometimes. It’s a thing.
Rogue spy Mike Walsh isn’t letting it go, however, and flies to Australia so that he can look into the spy’s background. There he finds an army of identical clones, all working for an Alien who crashed in the Outback years ago – he claims that he’s used his superior technology to infiltrate human society, and he’s just months away from completely taking over!
Of course, all of his planning and future tech apparently can’t keep Mike from just lunging across the alien’s desk and pressing the ‘destroy entire plan’ button. Because it’s completely logical to have a button on your desk that melts all of your clones and causes all your technology to malfunction. That’s a thing it makes sense to build into your lair.
No it’s time for twist ending: get ready, because it’s a picture, so you’ll have to lock in your guesses now!

Yeah, I saw that one coming too.
THARG’S NERVE CENTRE
Well, now that the Supercovers are over with I suppose there’s precious little reason to keep addressing this section of the comic – there’s a ‘Kevin O’Neill’s Bonjo’ comic about him eating ‘MACH Aardvark’, and a contest where you can win a copy of the Star Wars album if you spot the correct number of X-Wings that have been hidden throughout the issue. Not sure what a ‘Star Wars Album’ is, but if it’s anything like the Empire Strikes Back album I had where the story of the movie was told with sound clips and narration, then it would be an entirely worthwhile that any entrant would be proud to win.
Thrill 4 – Judge Dredd (Howard/Bolland/Jacob)
Ah, thank god. Brian Bolland’s back. Fans of ‘The Killing Joke’ will recognize him as the world’s greatest living comic book artist. In addition to covering his stories here, I’ll also be posting the original covers he drew for the Eagle comics collections of colourized Judge Dredd stories, because they tend to be even more detailed and beautiful versions of his already fantastic art. Eventually we’re even going to get to my all-time favorite cover, my copy of which I was lucky enough to have Bolland sign for me a few years back.
For now let’s just concentrate on the story at hand, which centres around a ‘land race’, where people race to reach plots of newly-developed land that they claim by placing their hands on a pole. You may remember this premise from the film ‘Far and Away’ – I’d never heard of it myself, but now that I’ve seen the idea in two separate pieces of fiction, I guess that counts as confirmation that it actually existed, right?
Amazingly the whole ‘land race’ is resolved in two pages and three panels, with the rest of the story concerning an old lady (The Widow Spock) who an evil corporation (called IPC which, not-coincidentally shares initials with the publisher of this comic…) wants to force into giving up her plot of land. Dredd discovers the scheme when Spock’s robot ‘Rowena’ comes to report the crime. He dismisses her out of hand, though, explaining that since robots don’t have legal standing as anything but property they can’t instigate judicial investigations either.
Walter comforts the robot, who, confirming my suspicion from the Robot Rebellion storyline, is not called ‘Call-Me-Rowena’ at all, while Dredd looks pointedly. No, Dredd isn’t the closed-minded bigot he pretends to be, and he just wanted the IPC goons to think there wasn’t an investigation on so that he could catch them in the act, then shoot them with a confusing cloud of hot energy.
Yeah, I have no idea what’s going on in that picture. Beautifully rendered though it may be. Anyhow, with all the crooks arrested all that’s left is to wrap up the robots’ section of the storyline. Rowena drops by Dredd’s tent bringing cookies that she claims the Widow Spock made to thank him. I’d expect Dredd to reject any form of remuneration for his services (and possibly arrest the cookie maker), but once again I find this early Dredd to be a much nicer character than the one I grew up with.
He’s immediately suspicious of Rowena’s story, however, when he tastes a cookie and realizes that it couldn’t have been made by anything but a robot. I don’t know exactly what that means, but I love the idea of robot-produced goods having a certain flavour.
Yup, the robots have fallen in love. And while I’m relatively sure that Rowena isn’t going to be a recurring presence in the strip, I absolutely love Dredd’s reaction to the prospect of robots dating. He, like all the other characters in the strip, totally acknowledge that the robots they’ve built are sentient, feeling creatures, but still have no hesitation about buy and selling them, treating them as things, and reacting to their feelings with barely-hidden contempt.
You know, maybe Call-Me-Kenneth had a point. If only he’d run for mayor instead of brutalizing the fleshy ones…
Judge Dredd Kill Count (42)+ 0 = 42
At this point I’m starting to suspect that someone told the writers that this was supposed to be a children’s comic, and asked them to tone the violence down in Dredd. Just a few weeks back CMK was bathing in the blood of the innocent, and now Dredd’s shooting people in the hands. Bizarre.
Thrill 5 – INVASION! (Finley-Day/Pino/Knight)
The continuing story here in Invasion seems to be coming to a head, as the Mad Dogs arrive in Liverpool looking for a Neutral ship that they can use to smuggle Prince John to Canada. This entire plan serves only to reinforce just how poorly-established the world of this entire Volgan invasion has been. There are Neutral ships bringing goods to Liverpool? Really? Why would the paranoid and security conscious Nazis allow this to happen? Are there any needs that can’t be met by Volgan-friendly nations, or goods that can’t be shipped there?
Of course we’re not here to talk about the relative realism of the invasion story, we’re here, as always, to take a violent tour of British landmarks. So what’s there to see in Liverpool? The Cavern club, naturally! And who happens to be running this historical landmark/resistance hideout?
Yup. It’s three of the Beatles. Sadly Ringo was executed for crimes against the Reich.
Also strange? The idea that the Volgs stole their ‘Royalties’ and not their ‘property’. That kind of gives the impression that the Volgs have continued marketing Beatles music around the world, and are now collecting cash every time one is used in an ad for cell phone providers or insurance brokers.
Naturally Volgan troops quickly show up to search the place, but Silk has a plan for dealing with them:
A gun that would be impossible to reload! Brilliant, right?
Joining them in their fight against the Volgs is a suspiciously helpful huge blond man in a buzz-cut.
Who might this portrait of Aryan superiority be, you ask? Why he’s Colonel Rosa’s secret weapon – a Volg spy pretending to be a sympathetic Southern sailor, who’ll no doubt lure Savage, Silk and the Prince onto a Volgan ship disguised as a neutral freighter!
How will the Mad Dogs get out of this one? I guess we’ll find out next week!
Other things we’ll hopefully find out next week? If anyone recognizes the Volg’s awful southern accent. Just check out the interchangable ‘Ah’ and ‘I’, the strange ‘You All’ instead of ‘Y’all’. Luckily for the Volg Savage has never met an actual American, so he’s able to get by with this dinner-theatre grade accent.
Thrill 6 – Inferno (Tully/Belardinelli/Nuttall)
The Hellcats have found a lead on the gambling syndicate that seems more interested in mass murder than fixing sporting events. But before they can talk to Nat Cullen, owner of the Crystal Maze amusement park, he releases his army of deathbots on them!
I’m still not entirely clear why someone would build Skateboard-Knight or Frankenstein Scissorhands, but let’s give them the benefit of the doubt and see out this all plays out.
Oh, they’re easily defeated, largely because one of the Hellcats brought his giant cave-man club to the casino. Lucky chance, that. They’re almost too successful, in fact – when giant uses electricity to short-circuit a pair of robot gunslingers it starts a fire that burns down the whole casino, cooking Cullen alive in his office!
With their one remaining lead dead, it seems the Hellcats have reached the end of their trail. Oh, except for one thing:
Okay, so the Hellcats have nowhere else to go – they have no clues, no leads, the investigation’s over. So the syndicate could just let it drop, and no one would ever expose their identity. Yet they decide to attack the Hellcats anyhow, even though that necessarily means exposing themselves further.
I’ve said it before, but heroes are really lucky to have such stupid villains to battle.
Final Thoughts
Best Story: Judge Dredd – Brian Bolland. ‘Nuff said.
Worst Story: The Visible Man – Yes, Invasion’s been bad lately, but the surprise Beatle Cameo kept it form occupying the bottom slot. I was just flat-out unimpressed by VM’s debut.

29.12.16

Programme 48 (21-January-78)

Cover:
Another impossible-to-comment-on cover. Thanks, 2000AD. I appreciate the extra story page, but what I’d appreciate even more is a cover featuring Judge Dredd punching Dracula in the mouth while saying ‘Fangs off, creep!’
Although that will probably never happen.

1.9.16

Programme 37 (5-Novemeber-77)

Cover:

Now this is the kind of Supercover I like. Crazy, inventive, a promising an unexpected story inside. Is it the future? Is it space? Both? Only time will tell!

28.8.16

Programme 36 (29-October-77)

Cover:

Are the supercovers just not trying any more? This is just the story of a spaceman fighting tentacle monsters. Where’s the fun in that? I mean, other than the obvious. What happened to the giant pigeon-eating robot that crushed London?

24.8.16

Programme 35 (22-October-77)

Cover:

I’m confused. Do the UFOs think that I-beams are human? This had better be one heck of an explanatory story.

Thrill 1 – Invasion!

Bill Savage has taken a break from his cross-country journeys to hang out in a Scottish cave with some other resistance men. You’d think that him hanging out in one place for a while, generally being awesome all the time would have the Volgs routed from Scotland within a few weeks. It hasn’t happened yet, though, so Bill’s called in some reinforcements. Lumberjacks! Sadly the woodsmen are cantankerous, and their leader picks a fight with the oilmen who make up the rest of the Scots resistance fighters. Rather than just telling them to grow up and fight the nazis, Bill suggests that they have a boxing match the next day, out in a field with totally open sightlines.

Someone tips off the Volgs about the fight, and they roll in to arrest and hang the fighters. Silk runs back to base and informs the rest of the resistance men, who rush to the nearby prison in the hopes of mounting a rescue that wouldn’t be necessary if the two men hadn’t been so weirdly prideful about their opposing careers.

A plan is quickly hatched to make good use of both team’s strengths. First they roll flaming oil barrels at the wall of the fortress, and then use the cover of the black smoke to rush the walls. What do the woodsmen bring to the table?

And that’s why you don’t fasten a wooden pole against the wall of your fortress. Once inside the resistance men are easily able to gun down the Volgs and rescue their prisoners. With the fortress destroyed and the Volgs defeated, Savage is ready to admit that the whole ‘tipping off the Volgs’ thing was his idea. Because somehow he knew that the Volgs would capture his men leading to a team-building exercise in rescue. And not just, you know, execute them.

But I guess that’s why he’s Bill Savage, and I would have been killed in the first ten minutes of the Volgan invasion.

Thrill 2 – Judge Dredd

When we last left Judge Dredd, he’s cornered famed bank robber ‘Mutie the Pig’, who turned out to be his good pal Judge Gibson! (Presumably named after the artist on this story, Ian Gibson) So what happens next? Things get stupid. Really, really stupid.

After Dredd recaps last week’s plot (faked death, faked funeral, real arrest), Gibson makes a plea – don’t send him to Titan, they way he did Rico. Instead, he wants to settle this whole ‘murderous bank robber’ thing like they settled disagreements back at the academy. Which, if this picture is to be believed, involved a boxing ting a buzz-saws attached to strings.

Or maybe futuristic deely-boppers. It’s hard to tell.

Dredd somehow agrees, as if this is a personal grudge that needs to be settled, and not just a regular crime. They head to the hall of justice for their duel, which takes place on the shooting range. It’s pretty standard stuff, although we learn that the only way of stopping a heat-seeker is by shooting another heat seeker, so that they’ll collide. Which is actually pretty clever, come to think of it.

The one interesting note about this fight scene is that the whole thing is narrated by the Principal of the school, the eyepatched Judge Griffin, making his first appearance in this issue:

The idea of the guy calmly explaining the strategy involved in a fight to the death gives the scene just the right kind of creepy vibe that it needs, signalling that Dredd is going to, at some point in the future, stop being just an action strip and start having some actual messages.

Also, and this is a minor thing, at the end of the story Dredd paints over judge Gibson’s name on the honor roll from their graduation year. That year’s listing was Dredd, Dredd, Hunt, Wagner, and Gibson. Dredd’s already killed two of those other four guys (in suspiciously similar circumstances, I might add) – will we ever get a look at Wagner and Hunt?

Judge Dredd Kill Count (38)+1=39


Thrill 3 - Shako

It’s a few days since Shako ate Jake, and now he’s getting hungry again. So he saunters over to an Eskimo village and starts pawing through the dump, looking for anything edible. In an amazing coincidence this is the exact village that Eskimo tracker Buck Dollar has stopped at in his search for the Yogi. Hearing about the bear’s whereabouts Buck dismisses his well-armed escort, announcing that he’s going to take down Shako ‘the Eskimo Way’ – with a single harpoon!

Um… Buck… you remember the capsule in his gullet, right? The one you can’t risk puncturing without destroying the world? Are harpoons really accurate enough that you want to risk it?

It seems so. The harpoon doesn’t kill Shako, though, just horribly injured, giving him a chance to maul Buck before retreating to lick his wounds.

The CIA men come to rescue Buck, but he announces that he’s too far gone, and wants to use himself as bait for Shako. He has the CIA men dig a hole in the garbage pile for him to hide in, so that Shako will have to come at him from the front. Wait, isn’t this the exact scheme that got redshirt killed? How is it going to be different this time? Oh, because Buck’s using a bazooka, which won’t freeze up the way a rifle might.

Wait, Buck’s bringing a Bazooka? Isn’t the entire point of this story that they can’t just recklessly shoot the yogu because he’s got a doomsday device sitting in his stomach? What the hell do you think a bazooka is going to do to it, morons?!?!

Apparently we’ll never find out, because the strip ends one moment after Buck shoots Shako in the chest with a rocket, extremely killing him.

Yeah. That’s it. And adding insult to injury? According to a rhyme at the bottom of the page, next month the Harlem Heroes are going to be back for more Aeroball Action.

God damn it.

With Buck Dollar’s brutal, gradually fatal mauling and suffocation, that brings the total number Shako’s victims to have died ‘real slow’ to 3 out of 44, or roughly 7%. A pretty pathetic figure when compared to the 100% statistic we were promised.

Thrill 4 – Dan Dare (?/Gibbons)

After the disaster that was the last issue of Shako just about anything would cheer me up, and Dan Dare does just that. By being a thing. Dan and his landing party are besieged by living trees, and everyone blames it on Haley, who created bad luck by beating up a space monkey. Which, need I remind you, is a major no-no.

This shame leads Hale to volunteer for a suicide rush against the killer trees, hoping that they can make the smaller trees flee by blowing up the largest tree, which is presumably the leader.

The guess proves to be accurate, since the smaller trees happily sacrifice themselves to block the incoming fire and grenades of the spacemen. Haley knows there’s only one way to make up for the bad luck, and sacrifices himself by letting the big tree grab him before pulling the pins on his grenades.

With the king tree blown to ‘matchsticks’, the other trees clear out, giving Dan a chance to call in a rescue craft.

THARG’S NERVE CENTRE

Weird story this week, huh? No twists, no weird premises, just a pretty run-of-the-mill sci-fi action tale. And one that didn’t really reflect the contents of the cover that well, either.

Huh.

Thrill 5 – MACH 1

The mystery of the high-tech Solar Station at the top of Everest is revealed: It’s a Tibetan Army instillation, built to melt the Himalayas, thereby flooding all of India!

Wait, is that how flooding works? I’m confused. Wouldn’t they be just as likely to flood themselves? How could they guarantee that the water would only flow one way down a mountain range?

Anyhoo, their scheme is undone because the latest British climber they’ve taken hostage is none other than John Probe, the MACH Man! He quickly frees the other mountain climbers and fights his way through the facility, destroying the solar focusing device, and then he bodysurfs down the side of the mountain!

That’s not the high point of this adventure, though. No, that comes when Probe, near the bottom of the mountain, finds himself surrounded by Tibetan soldiers with only one weapon at hand – the frozen corpse of a dead mountaineer from the 1924 expedition!

Seriously.

With that little bit of corpse-desecration over with, Probe and the other climbers are able to flee the country with no further interruption from Tibet’s armed forces. I’m not exactly sure how that works, but let’s go with it.

Actually, my biggest question in this issue goes to the Tibetan government. You know, you’re the Tibetan government. If you don’t want people stumbling onto your secret solar weaponry research facility at the top of Everest, stop letting people climb it. It’s your mountain, you can just put a sign in front saying ‘no access’.

You deserved to get taken down by a fake cybernetic James Bond.

Thrill 6 – Future Shock

Kind of a weak story this time around. “The Ultimate Warrior” tells the tale of a bizarre ice planet where two warring factions have been fighting for over ten thousand years! 10,529, to be exact. The story mentions that number a couple of times, actually.

One side, ‘Topan’, is led by Ross, a ‘Warrior King’, who dispatches his genetically-engineered Ultimate Warrior Peron to finally win the war once and for all. How’s he going to do it? By using his superpower – a deadly gaze that kills anyone he looks upon!

After killing the entire enemy army single-handedly (or I guess two-eyed-ly, if you want to be niggling about it), and returns home to a hero’s welcome. At which point Ross has him killed, for fear that Peron’s popularity will threaten his own rule.

And that’s the end. There’s no twist to speak of, other than the fact that Ross kills Peron with a mirror (get it? Because his looks killed people! Not sure how the science of that worked…), which is so weak as a twist I didn’t even give you a chance to guess it.

Final Thoughts

Best Story: MACH Man – This has been such a disappointing issue overall that I was tempted to just not award a best story. Then I remembered Probe clubbing people to death with a human icicle, and I relented. Also I’m interested to see the layers they’re adding to Dredd, now that he’s been around for more than half a year.

Worst Story: Shako – What the hell, Shako? You just threw out the premise in that last issue. The entire story had revolved around that frigging virus capsule, and then we never find out what happened to it? Come on! That’s just insulting. Who cares if he died well? What happened to the populations of Russia and Canada?

20.8.16

Programme 34 (15-October-77)

Cover:

Expanding sun? Solar flare? Put your guesses in now! Also, do the non-white featured players indicate that this is London’s near future?

19.8.16

Programme 33 (8-October-77)

Cover:

You know, I always knew that Jason X was ripped off from somewhere. And here it is.

Also, it’s nice to see another signed picture, this one by McCarthy and Ewins. I’m not exactly sure who they are, but if memory serves from that time Dredd had to investigate a murderous family who was killing tourists in Atlantis and feeding their corpses to giant manta rays so they could bribe a doctor to keep their mutant son a secret, at least one of them is named ‘Brett’.

You know, when we get to the story whose plot I just spoiled in like two years, it’s going to turn out that these weren’t even the artists on it.

17.8.16

Programme 32 (1-October-77)

Cover:

I don’t know. He seems pretty confident, but I’m taking the odds on the human, even though they’re 15-1. I like a long shot.