Or coherent rules.
With a rented DVD of ‘Final Destination 4: The Final Destination’ sitting here by my computer, ready to be watched, I got to thinking about something that’s puzzled me for a while – no, not the way everyone but the Saw franchise seem obsessed with dropping the numbers from their titles – that’s a conversation for another time.
What I want to discuss today is just what a loose relationship the entire franchise has made with ‘making sense’. It seems like a simple enough premise to execute: There’s a visually compelling disaster in which teens are killed, which turns out to be a dream of one of the teens, which motives him/her to avoid that fate. Everyone else dies, and then the Ghost of Murder – who is pissed off at having been thwarted (And I would have gotten away with it too, if it hadn’t been for that meddling dream!) hunts down the survivors and kills them in an even more brutal fashion than they would have died the first time around.
Yet each film has managed to, in one way or another, botch this simple formula. Huh.
But hey, why am I talking about this in the abstract for, when I could be exhaustively detailing examples of what I mean – which is kind of the entire point of this blog, come to think of it.
So let’s start with Final Destination.